AD 2015.
The HCSO, using the Earth Model to observe Earth’s future, confirmed the collapse of history from 2016 onward.
The promised future, which until yesterday existed up to the year 2115, suddenly vanished without warning.
To elucidate the cause, the HCSO promoted a youth chosen by the Spiritron Computer TRISMEGISTUS to Master and sent them to the era speculated to be the cause of history’s disappearance.
//…I still need to rework this part to feel more like Fate
The overarching storyline will be on the simpler side.
You visit each of the eras causing the disappearance of history (the Grail Wars), apprehend the boss and Grail shard derailing them, then defeat the root cause of it all: Solomon and his Master, who reside in the year 500 BC.
1. Initial gameplay tutorials, setting exposition, and terminology/Servants exposition.
All the core information Fate/stay night established about Servants will be delivered in the tutorial stage: “Fuyuki, Flame Contaminated City.”
→ The big reveal is that the plot is being caused by Grail shards.
2. First half of the mission to collect Grail Shards. Chapters 2–4.
Will include 2 or 3 Grail Wars.
The appeal will be centered on the combat gameplay, while in the background there will be
- Foreshadowing to the presence of a big bad behind all the bosses.
- Exposition on the inner workings of the HCSO, including a conversation about the difficulty to warp to BC eras.
Bonus Chapter. Japan. A mini-map always available as challenge stage.
Every era of Japan is a Quarantine Zone with the highest To Be Avoided label.
Japan is where the biggest Grail shard signals have been detected, but no one can enter thanks to an unidentified Monster known as the “Celestial Demon.”
3. The finale of the first half. Solomon’s debut.
Solomon, the commander-in-chief of the enemy faction debuts and suffers his (first) defeat.
Will say something to the effect of “Extinguishing mankind was my idea.”
This is the point where it will become explicit that this is a battle between a Master from 2015 and a Master from 500 BC.
The player comes from the future to repair the past, while the villain faction comes from the past to reform the future.
Bonus Chapter. Japan again.
Upon visiting Japan after fulfilling all the necessary conditions (one of them being gathering enough Servants with Buddhist powers), the Celestial Demon will lose her armor, revealing her identity.
Defeating and recruiting the great swordmaster Miyamoto Musashi to your Servant roster is what will enable diving to the mythological times.
- This is where you get the info on Beast, the 8th class.
4. Second half of the mission to collect Grail Shards. Chapters 5–7.
Now we have over-the-top battles in the mythological times.
As you enjoy the gameplay, you’ll get
- exposition on the original Servant System. It was established to defeat Beasts.
- relationship development between Solomon and his Master. The two are envisioning slightly different futures.
5. Finale.
The final clash against Solomon (the mastermind). You prevent the mastermind’s Genesis Light Year plan, and credits roll.
→ If you think this twist lacks punch, see Final Boss Option B (the Bleaching).
